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Research as Cliche Prevention — The Discipline Beneath the Craft (Claus)

Creative Practice

Research as Cliche Prevention — The Discipline Beneath the Craft (Claus)

Jasper Claus's central craft-discipline insight: truth is found in reality.
developing·concept·1 source··May 25, 2026

Research as Cliche Prevention — The Discipline Beneath the Craft (Claus)

"The Cliche Is Always What You Came Up with Yourself"

Jasper Claus's central craft-discipline insight: truth is found in reality. And reality is understood through research because research gives you real characters, real situations, real actions, real events, and real worlds. And you can trust that if it's real, it won't feel cliche. The cliche elements are always the things you came up with yourself.1

The principle is operational and counterintuitive. Most amateur and intermediate storytellers assume that inventing original content is what produces non-cliche stories. The Claus inversion: invented content produces cliche because the storyteller's imagination defaults to the cultural-clichés they have absorbed. Researched content prevents cliche because reality contains specifics that no one (storyteller or audience) would have invented.

The DSM scientists case demonstrates the principle at scale. For Claus's Unsung Heroes of Science film for the DSM corporation, the One Camera team interviewed over 100 scientists across many fields before selecting four whose stories made the final film. The 100-scientist research process produced specifics — the malaria researcher in West Africa, the methane-to-plastic researcher, the agricultural technologist, the wheelchair-mobility researcher — that no script-writer would have invented. The specifics are what made the film feel real, what made Robert McKee mention it in Storynomics, what made the film successful enough to become Claus's career-turning moment.2

What This Actually Is

The principle has three components.

1. Cliches in stories come from the storyteller's imagination, not from reality. When the storyteller invents content (a character, a scene, a line of dialogue), they draw from their accumulated cultural-content library, which is full of pre-existing patterns. The invented content lands in one of those pre-existing patterns and produces cliche-feel. Audiences detect the cliche because they too have absorbed the same cultural-content patterns.

2. Reality contains specifics no one would have invented. Real characters have unusual combinations of traits, unusual histories, unusual ways of being in the world. Real situations have details that violate the cultural-pattern expectations. Real events unfold in ways that surprise. The unusual-real-specifics are what make researched content feel non-cliche.

3. The research must be substantial. Surface research (a few interviews, a quick literature scan) does not generate enough specifics to overcome the cliche-default. Deep research (the 100-scientist process, the ethnographic immersion, the multiple interviews per protagonist) is what surfaces the unusual specifics that prevent cliche. The depth-requirement is what makes research-as-cliche-prevention operationally expensive — it is real time investment, real resource allocation.

Why Imagination Defaults to Cliche

The cognitive mechanism: human imagination operates within the available content library — the patterns, tropes, character-types, and scene-archetypes the imaginer has absorbed across their lifetime. When the storyteller imagines content, they draw from this library. The library is shared with audiences who have absorbed similar content. The result is that the storyteller's invented content tends to land in patterns the audience already recognizes — which is the definition of cliche.

The library-based generation produces predictable content. The audience can anticipate the next beat. The storyteller's original invention turns out to be the audience's familiar recognition. The storyteller experiences themselves as creative; the audience experiences the content as cliche.

Research bypasses the library by supplying content the library does not contain. The real malaria researcher in West Africa is not in the cultural-content library. The real methane-to-plastic researcher is not. The specifics of their actual situations, their actual struggles, their actual breakthroughs are not in the library. Bringing them into the story produces content that the audience cannot anticipate from the library — content that feels real because it is real.

A second mechanism: real content has internal coherence that invented content often lacks. The real character's odd combination of traits coheres because the character is an actual person with actual history. The invented character's odd combination of traits often feels imposed because no actual history grounds them. Audiences detect the difference even when they cannot articulate it.

A third mechanism: research produces unexpected connections. The real situation often contains parallels or tensions the storyteller would not have thought to invent. The interview process surfaces these naturally — the researcher mentions an offhand detail that turns out to be the structural anchor of the eventual story. Invented content rarely produces these unexpected-but-fitting connections because invention proceeds linearly from the storyteller's existing assumptions.

What Adequate Research Looks Like

Claus's framework for substantial-enough research:

Start at the world at large, not at the client. Research begins with public-domain content — internet, social media, news media, archives, films, documentaries, books. The public-domain layer establishes the broader context the eventual story will sit within.

Then move to the audience-population. Interview members of the audience-population. Listen for the universal-truth that the insight-bridge requires. Listen for the lived-reality the story will need to be true-to.

Then move to candidate protagonists. Identify many candidates. Interview them across multiple meetings. Select the candidates whose stories carry the structural elements the film requires. The 100-scientists-to-4-selected ratio is illustrative — substantial filtering is part of the process.

Don't trust any storyteller who doesn't want to do a ton of research before putting pen to paper. The discipline applies to evaluating other storytellers as well. Storytellers who skip the research stage are operating in cliche-default mode regardless of their craft-skill at other dimensions.

The research-investment is substantial — weeks to months for major projects — but the alternative is worse. Cliche-default films do not produce kama muta, do not get shared, do not generate the brand-affinity-improvement the project was for. The research-investment is the cost of avoiding the worse outcome.

Synergies & Handshakes

The research-discipline applies to two distinct constructs within Claus's framework — the insight-bridge and the story-content. Both require research; both fail without it. The single research-investment serves both purposes.

It connects to main character is not your brand — the human-protagonist requirement is what makes research necessary. Brand-protagonists would not require audience-research because the brand is the storyteller's own organization. Human-protagonists require finding the specific human whose story will work, which is research-intensive.

It contrasts with the bag of tricks approach to corporate storytelling that Claus critiques throughout his masterclass. Bag-of-tricks deployment (once-upon-a-time openings, sentimental music, etc.) is the imagination-default approach that produces cliche. Research-discipline is the alternative that prevents cliche.

It has an oral-storytelling parallel in Dicks's homework for life — both disciplines treat attention to reality as the primary input that prevents cliche-default content. Dicks directs attention to the storyteller's own life; Claus directs attention to the audience's lived-reality and to candidate-protagonists' actual situations. The two disciplines together cover both inward and outward reality-attention.

Analytical Case Study: The DSM Unsung Heroes Film

The DSM Unsung Heroes of Science film succeeded because the research-discipline produced specifics the storyteller could not have invented.3

The research scope: One Camera interviewed 100+ scientists working with DSM in various fields. The interview-purpose was to find the four protagonist-stories that would carry the film.

The criteria for protagonist selection: Real, specific, narratively-strong, embodying the unsung heroes of science central theme. Scientists whose work was both significant and not widely known. Scientists whose specific stories had structural elements the film could deploy (struggle, doubt, transformation, breakthrough).

The four selected protagonists: A malaria researcher working in West Africa. A scientist developing methane-to-biodegradable-plastics technology. An agricultural innovator increasing crop production through specific techniques. A researcher developing mobility technology after his own paralysis. Each protagonist's story carried specific real-content that no one would have invented.

The specifics that made the film: Specific scientific details (the methane-conversion process, the malaria mosquito-tube technology). Specific personal details (the researcher who broke his neck diving without his hands out; the agricultural innovator's relationship to land). Specific universal moments (the I get up again refrain that emerged from the protagonists' actual self-description of their resilience pattern).

The outcome: The film became Claus's career-turning project. It was mentioned by Robert McKee in Storynomics as exemplary corporate-storytelling. It was retweeted and shared at scale. It was Claus's evidence that the True Storytelling Method works at the highest stakes.

The film could not have been written without the 100-scientist research process. The cliche-default approach (invent four representative scientists; render them in expected ways) would have produced a competent-but-forgettable film. The research-discipline produced the unforgettable version.

Implementation Workflow: Building Research Into Your Project Schedule

You are starting a corporate-film project. You want to operate the research-discipline.

It is Monday morning, 9:14am. You are at the kitchen table with the project-brief and a blank schedule. You allocate substantial time at the front-end of the project for research — not for storyboarding or script-writing, but specifically for research.

Week 1-2: World-at-large research. Internet, social-media, news-media, archives, films, documentaries, books on the project's subject-domain. Develop the broader-context understanding the eventual story will sit within.

Week 3-4: Audience-population research. Interview members of the audience-population. Listen for the universal-truth that the insight-bridge will require. Listen for the lived-reality the story will need to be true-to.

Week 5-6: Candidate-protagonist research. Identify and interview many candidates. Apply the protagonist-selection criteria. Filter to the few candidates whose stories work.

Week 7-8: Pen to paper. Now that the research has produced the specifics the story can use, begin storyboarding and script-writing. The script will be substantially easier to write than it would have been without the research because the research has supplied the specifics that would otherwise have required invention.

You resist the temptation to shortcut the research phase. Clients often pressure for faster timelines; storytellers often want to start the creative work earlier. The shortcut produces cliche-default films. The full research-investment produces films that succeed.

The pattern is: allocate substantial time at the front-end for research; resist the shortcut-pressure; conduct research across multiple levels (world, audience, protagonist); use the research output to construct specifics rather than inventing them.

The Insufficient-Research Failure (Diagnostic Signs)

Your stories feel familiar even to you. The familiar-feel is the cliche-default operating. The fix is to do more research; locate specifics that surprise you, the storyteller, before they will surprise the audience.

Your characters are interchangeable across films. If your protagonists across multiple projects feel like variations on the same character-type, the research is insufficient. Real specific people are not interchangeable; they have unusual combinations of traits that distinguish them.

Your scenes feel staged. Researched real scenes have unusual details that invented scenes lack. If your scenes feel like the scenes you would have invented (because they are), the research-discipline is not operating.

Your client pushes you to skip the research and the audience response is flat. The client-pressure to shortcut research is common; accepting it produces flat-response films. The fix is to negotiate for the research-time even at scope-cost; the project is better-off smaller-and-researched than larger-and-unresearched.

Cross-Domain Handshakes

The principle is a specific case of the broader pattern that research-grounded craft outperforms imagination-default craft across many fields. Several other domains have analogous principles.

  • Journalism / immersive-reporting tradition: Long-form journalism's tradition of immersive reporting (the journalist spends substantial time with their subjects before writing) operates the same research-discipline. Journalists like Jon Krakauer, Susan Orlean, and Adrian Nicole LeBlanc have built careers on the immersive-research approach. Their work is non-cliche because it is research-grounded. Pairing journalism's immersive-tradition with Claus's research-discipline: journalism has refined the practice across decades and supplies storytellers with deeper methodologies (the ethnographic-immersion protocols, the sustained-source-development practices).

  • Documentary filmmaking / research-first tradition: Documentary filmmakers operate the research-discipline as central to their craft. Frederick Wiseman, Errol Morris, and Werner Herzog (in different ways) all build their films on substantial research-grounding. The documentary tradition's specific practices (the multi-month observation periods, the trust-building with subjects, the iterative interview-rounds) supply corporate-filmmakers with refined operationalizations of the research-discipline. The two fields can productively cross-pollinate methodologies.

  • Anthropology / ethnographic-fieldwork tradition: Cultural anthropology's ethnographic-fieldwork tradition is the most-refined research-discipline in any field — multi-year immersions, language acquisition, sustained relationships with informants, careful attention to local specifics. The anthropological tradition supplies the deepest theoretical and methodological grounding for the research-discipline. Storytellers can productively study ethnographic methodologies (especially the long-term-immersion ethics, the local-collaborator approaches, the interpretive-writing practices) as the deepest version of what Claus's research-discipline is operationally borrowing.

The Live Edge

The Sharpest Implication The principle implies that the dominant cause of corporate-storytelling cliche is inadequate research-investment, and that the remedy is operationally clear but rarely applied because the research-investment competes with the client's timeline-and-budget pressures. Most corporate-storytelling projects operate under tight schedules that do not permit the research-discipline at full depth. The schedules produce cliche-default films. The implication: client-side education about the research-discipline as load-bearing (not optional) would shift project-economics toward the research-investment. Without the client-side shift, the storyteller's individual research-discipline is operating against the entire project-economic system.

Generative Questions

  • The principle is articulated for corporate-film contexts. Does it operate equivalently in short-form social-media content where the research-investment cannot scale to the content-frequency required? Possibly the principle holds but with reduced absolute investment per piece, requiring different operational adaptations.
  • AI-generated content tools are reducing the cost of content-generation dramatically. Are the AI-tools also reducing the cost of research, or are they amplifying the cliche-default by generating content from the same cultural-content libraries that produce cliche when humans generate from imagination? The AI-impact on the cliche-prevention-via-research discipline is an open question.

Connected Concepts

Footnotes

domainCreative Practice
developing
sources1
complexity
createdMay 25, 2026
inbound links6