Most of the working material here is small. Two or three Latin words, a psalm, an hour of the day. Then there is a class of formula that is not small at all, and reading its specification tells you what this system thinks a maximum effort consists of.
Conjurations are described as twelve dimensional formulas that work from the very core of the Magical Realm, all across the magical spectrum, and reaching down to the Physical Realm.1 Core to surface, through every band in between. And the gate on them is absolute. Only the most accomplished Wizards can ever attempt to cast a conjuration. Not difficult, not advanced — attempting one is what the most accomplished do.
⚠ These are not the conjuration spells in the working spellbook, which call elementals and dwarves and fairies. The section says so outright: not to be confused with the orisons of the same name.
The mechanism is given as a sequence of four actions, and each is a different kind of joining. The twelve dimensions work by uniting powerful magical laws of the Outer Realms, sowing together arcane magical forces of the Inner Realms, and coalescing the awesome forces of the Divine Names into a formula which states the desired effect to be achieved. Then, last: it coagulates the desired effect through a series of planar channels right into the physical frame of reality.
Unite, sow, coalesce, coagulate. Three gathering verbs and one that makes something solid — and the fourth is the same word the numbers chapter uses for what happens just before anything appears. Which gives the shape of the whole operation. Laws from outside, forces from inside, and divine names, all brought into one formula that says what is wanted — and then the wanting is pushed down channels until it firms up here.
⚠ The Outer Realms get a footnote and it carries a warning: they are regions which exist well beyond the veil of the Philosophical Sphere. Not dangerous in themselves, but a wizard should know the concepts that exist there in order to properly venture into those zones — and to do so unprotected can result in serious situations.
Two of the twelve slots are not names at all. They are places where the practitioner has to supply something, and together they are the most useful thing in the section. The Fundamental Names are also known as the Cogito, and what they do is explain the reason for the conjuration to the universe.
The Creational Names are also known as the Experientio, and they are a way to weave into the universe the desired effect of the conjuration. Two different jobs. One states why. The other states what.
Read them together and the operation has an argument built into it. You are not only asking for a result; you are supplying the reason the result should exist, in its own slot, alongside the result itself. And the reason comes first in the ordering.
That is not how anything else in this curriculum works. An orison names a being and an effect. Nothing smaller than a conjuration has a place to put a justification — and the six conditions a practitioner must meet before speaking are about their own state, not about the case for the working.
Which makes the Cogito the single most interesting slot in the whole formula. Somewhere inside the largest operation this system describes, there is a place where you have to say why.
Three of the twelve are names of God sorted by how many letters they have, and the footnotes are exact about it. Tetragrammatonic Names are four letter names of God. Trigrammatonic Names are three letter names of God. Pentagrammatonic Names are five letter names of God.
Three separate slots, one for each length, and all three are filled in the same formula. That fits this system's own claim that a word's length is not incidental — that one word emulates Oneness, that fewer words reach heaven faster, that a two-word incantation has to be assimilated by the sphere before it descends. If length carries something, then a formula that wants everything needs one of each.
The order they appear in is worth noting because it is not sequential: four letters, then the Cogito, then three, then the Experientio, then five. The two practitioner-supplied slots sit between the name-lengths rather than before or after them.
The last two dimensions are locations, and one footnote covers both. The Fundamental Outer Planes are the names of the Outer Planes employed to manifest the magical power of the conjuration, and the same happens with the Fundamental Inner Planes, where the Wizard specifies the inner planes used to further the cause of the operation.
So the formula names where its power comes from and where its work is done. Employed to manifest, on the outer side; used to further the cause, on the inner. That is a routing instruction, and it is why the Planemaster's map matters to somebody casting one of these. A practitioner who cannot name a plane cannot fill the slot.
⚠ A counting problem sits at the centre of this section and it is worth stating plainly. The formulas are called twelve dimensional, three separate times. The list that follows names ten things: the Universal Potentials, the Primordial Forces, the Primary Forces, the Tetragrammatonic Names, the Fundamental Names, the Trigrammatonic Names, the Creational Names, the Pentagrammatonic Names, the Fundamental Outer Planes, and the Fundamental Inner Planes.
Ten items, counted directly, against a stated twelve. Nothing in the ranges read in this build supplies the missing two. The section closes by promising that more of these concepts will be explained in the next chapter, and the next chapter treats the Potentials, the Primordial Forces and the Primary Forces at length without returning to the count.
⚠ Reported as counted. Whether the discrepancy is a conversion loss, a miscount, or two slots deliberately withheld cannot be settled from the ranges read here.
The first three slots are not exotic. They are the material this curriculum has already spent chapters on, and recognising them makes the formula less remote. Universal Potentials are Additus and Nihilus — the two forces that give and take away, with their eight verbs. Primordial Forces established the initial eleven laws of the universe. Primary Forces govern the elemental and planetary realms.
All three are transferred into the Philosophical Sphere as its cosmologic powers, in the sphere chapter, hundreds of pages earlier. So the first quarter of a conjuration is built out of what the sphere already holds. Which means the formula is not assembled from scratch. A practitioner with a properly quickened sphere already has three of the slots filled by the instrument itself, and the rest is names, reasons, effects and planes.
⚠ Nothing here is castable. Conjurations are stated to be beyond apprentice level and no complete example appears in the volume. What follows is how to read the specification.
Locate the three foundation slots first — Potentials, Primordial Forces, Primary Forces. These come from the sphere and are the part a practitioner builds over years rather than composes on the day. Then the three name-lengths. Four letters, three letters, five letters, each in its own slot. A conjuration wants all three.
Then find the two you have to write yourself. The Cogito states the reason for the operation to the universe. The Experientio weaves in the effect you want. These are the slots where the practitioner's own case goes.
Then the two planes. Name the outer plane the power is drawn through and the inner plane the work runs in. And expect the sequence: unite the outer laws, sow the inner forces, coalesce the divine names into a formula stating the effect, and coagulate it down the planar channels into physical reality. Four movements, ending in something solid.
The twelve-dimension claim, the four-verb mechanism, the slot list and the footnote definitions are all in The Conjurations section of the chapter on incantation types. This is the Eldest Tradition warrant on the source stub. 🚩 SINGLE SOURCE.
⚠ Ten items are listed against a stated twelve. Counted directly from the converted file and reported as counted. ⚠ Cogito and Experientio are used here as technical labels. Cogito is Latin for "I think" and carries a specific philosophical history that is not invoked; Experientio is not standard Latin. Both are this material's own usage.
⚠ The Tetragrammaton is a real four-letter divine name and the term is used correctly. Three- and five-letter divine names exist in the Kabbalistic tradition, and none is named here. Unresolved: no complete conjuration appears anywhere in the volume, so the specification cannot be checked against an example. Nothing states how long one is, how it is spoken, or what the somatic movements for one would be.
Follow the gate and this is unreachable material. Only the most accomplished wizards can ever attempt one, the formula reaches from the core of the magical realm to the physical, and no example is printed. Follow the slots and most of it is already familiar. Three come straight from the sphere a beginner is taught to build. Three are divine names sorted by length. Two are planes any Planemaster could name. Two are written by the practitioner on the day.
Both are in one short section. A formula presented as the summit of the practice is specified almost entirely out of parts the curriculum has already handed over — and the two slots that are genuinely the practitioner's own are the reason and the desired effect.
Zero handshakes on this page. The material is one system's specification for its own largest formula, and the connection worth having — the four orders of working and where each sits — is carried inside this build by the page that treats the orders directly.
Sharpest implication. The largest formula in this system has a slot for the reason. The Cogito explains the reason for the conjuration to the universe — a place inside the working where a practitioner has to state why the thing should happen, distinct from the slot that states what should happen. Nothing smaller than a conjuration has one.
Generative questions.