Occult
Occult

First Level Healing: Salve

Occult

First Level Healing: Salve

⚠ Before anything else: nothing on this page is medical advice, and nothing here replaces a doctor.
developing·concept·1 source··Sep 2, 2026

First Level Healing: Salve

Who Are These Four Actually For?

⚠ Before anything else: nothing on this page is medical advice, and nothing here replaces a doctor. A sick infant, a high fever, or an infection is a matter for medical care. What follows is a report of what one practitioner source says.

Read the four first-level healing charms and they sort by patient rather than by illness. One is for an adult with the flu. One is for a child under two. One is the practitioner's own standing health charm. One is for somebody worn out after a long illness or an operation.1

Which is a different organising principle from every other school in the spellbook, where the sorting is by what you want done. Here it is by who is in front of you.

Analytical Case Study — Aegrevoco Rectitudo and the Eight-Hour Protocol

The flu charm has the most complete procedure in the school, and it runs for most of a day. What it addresses: the symptoms of the common flu, plus small fevers, gastric complications, nasal congestions and coughs.

The procedure has four parts, in order. The incantation is done while touching the forehead of the ailing patient, and at the same time over a glass of pure spring water. Two targets at once — the person and the water.

The water cannot be cold but rather warm. It is to be ingested by the patient completely.

And then the repetition: every hour, for the next eight hours, the incantation must be done in the same manner. Eight repetitions after the first, each with its own warm glass, each with a hand on the forehead. Then the claim: at the end of this period the person will be completely healed.

⚠ Reported as printed. Eight hours of warm fluids and rest is not nothing for a mild viral illness, and the entry's promise of complete healing is a claim rather than an outcome. Flu can be serious, and a fever that is not settling belongs with a doctor rather than with a ninth glass of water.

And a second use, aimed at the caster: performed while the Wizard is healthy, the incantation will protect him/her from the previously mentioned conditions. Same charm, cast on yourself, as prophylaxis. Psalm 59:4. Celestial: Darlaqan, Power of the First Heaven, who will keep the healthy in good shape and help heal the infirm.

Pueris Animmos — Newborn to Two

The second is bounded by age and it is the narrowest window in the spellbook. It bestows good health upon small children, ranging from newly borns to two years of age, keeping them from the flu, gastric infirmities and high fevers. It provides these children with powerful celestial strengths so they avoid illness, and it helps them fight back common ailments if they are sick when the incantation is cast.

Then the second half, which is not about illness at all: the incantation will remove from a newborn the malevolent aspects of malicious stars which cause infirmities and sickness, eradicating the star's or planet's energies from the aura of the small child. So a newborn is described as arriving with something attached — a stellar influence, present from birth, named as a cause of sickness. And this charm strips it.

That is the only place in the spellbook where an incantation removes something a person was born with, and it connects directly to the astrology discipline's claim that the positions at birth affect the daily occurrences of a life from that day onward. Here somebody does something about it, once, in the first two years. ⚠ A sick infant is a medical emergency far more often than a sick adult is. High fever in a child under two requires a doctor, without exception and without delay.

Psalm 138:10. Celestial: Bashelon, Host of the Third Heaven, in charge of guarding over small children.

Saluber Statum — The Famous One, and the Brandy

The third carries a claim about its own standing that no other incantation in the spellbook makes. It is the most famous healing incantation of the Wizards of the Eldest Tradition.

What it does is preventive rather than curative: it keeps adults healthy and free of regular sicknesses, diseases and infections, and it should be used always and once the first symptoms of sickness show up. It is amply used to preserve the good health of the Wizard, working as a potent prevention against illnesses — and specifically to keep the Wizard healthy as he or she visits people who are sick. Then the part that turns it into something distributable: Wizards had been known to cast it over vials of water to later on distribute these to sickly people.

So the charm gets bottled. A practitioner charges water, fills vials, and hands them out — which makes this the only incantation in the ranges read in this build that is described as being prepared in quantity and given away. And then the most practical sentence in the school: when placing water in a vial, always remember to place a couple drops of brandy to preserve the water.

Two drops of brandy. That is a preservation instruction with nothing magical about it — alcohol keeps stored water from spoiling, which is exactly why tinctures are made the way they are. Psalm 71:17. Celestial: Qosel, Angel of the First Heaven, appointed with keeping the Health of the Wizards of the world, so that they can perform their duties upon Earth.

Vita Genista — Getting Back on Your Feet

The fourth is not aimed at an illness. It is aimed at what is left after one. It provides new strengths, vitality and vigor to the caster or other people, working by providing extra energies to the various systems of the body, spirit and mind and augmenting health and vitality to all organs and structures.

The named situations are recovery ones. It restores liveliness and power to an otherwise weak and stricken individual. It grants extra energies when tired or when weakness strikes. It is widely used to make people better after long and painful infirmities and situations. And it will help anyone recover faster from surgery.

After surgery. Which places this charm alongside a course of ordinary post-operative care rather than in place of it — and the entry does not say that, so it is worth saying here. ⚠ Recovery from surgery follows a surgical plan. This is reported as printed and is not a substitute for one.

Psalm 43:25. Celestial: Diriel, Angel of the Second Heaven, who pours vitality upon those who are weak and ailing.

What This Level Treats, and What It Does Not

Set the four side by side and the coverage is deliberately mild. Flu, small fevers, gastric complications, congestion, cough. Childhood illness under two. General adult health as prevention. And convalescence.

Nothing here addresses an injury, an emergency, a chronic condition, or a high fever — that last one is explicitly the second level's job, and it comes with a hospital instruction attached. So the first level of healing is a household kit: the things that go around a family in a winter, plus a standing charm to keep the practitioner working while other people are ill.

⚠ Two of the four charms include a physical component that would do something on its own — eight hours of warm fluids for the flu, and brandy to keep stored water from spoiling. Both are sensible in ordinary terms and both are printed as part of a magical operation.

Four Celestials, and One Job Description

The beings attached to these four have the plainest offices in the spellbook, and one of them is unusually specific about who it serves. Darlaqan, Power of the First Heaven — keeps the healthy in good shape and helps heal the infirm. Both halves, matching the charm's two uses.

Bashelon, Host of the Third Heaven — guards over small children. Diriel, Angel of the Second Heaven — pours vitality on the weak and ailing. And Qosel, Angel of the First Heaven, whose office is not health in general: it is keeping the Health of the Wizards of the world, so that they can perform their duties upon Earth.

Not people. Wizards, so that they can keep working. Which is the only celestial in the four spellbook levels read here whose stated brief is the practitioner's capacity rather than anybody's wellbeing — and it is attached to the charm the school calls its most famous.

Implementation Workflow — Working the First Healing

⚠ Alongside medical care, never instead of it. For flu symptoms: touch the patient's forehead and cast over a glass of warm pure spring water. Have them drink all of it. Repeat every hour for eight hours. Cast it on yourself while well for protection.

For a child under two: Pueris Animmos, which also strips the stellar influence a newborn is described as carrying. A sick infant sees a doctor first. For your own standing health: Saluber Statum, used always and at the first symptom, and particularly before visiting somebody who is ill. To distribute it, cast over vials of water and add a couple of drops of brandy to each so the water keeps.

For somebody worn down after illness or an operation: Vita Genista, for vitality rather than for a specific complaint.

Evidence, Tensions, Open Questions

The four incantations, their procedures, psalms and celestials are all in the First Level Healing section of the spellbook. This is the Eldest Tradition warrant on the source stub. 🚩 SINGLE SOURCE.

⚠ Every health claim on this page is reported, not endorsed. The medical cautions are this build's additions, not the source's. ⚠ At the end of this period the person will be completely healed is stated without qualification for an eight-hour flu protocol. ⚠ No age, dose or contraindication appears for the infant charm.

⚠ The brandy instruction is straightforwardly correct as preservation and is printed inside a magical procedure without comment. Unresolved: the newborn charm removes malevolent stellar energies from a child's aura, and the astrology discipline says birth positions govern a life from that day. Nothing states what removing them changes about the rest of that life.

Author Tensions & Convergences

Follow the procedures and this school is physical. Warm water drunk every hour for eight hours. Brandy in the vial. A hand on the forehead. Ordinary things, ordinarily done.

Follow the claims attached to them and the physical part does nothing on its own. The healing is credited to the incantation and the celestial, and the water is described as the vehicle rather than as the treatment. Both are printed together. The two most sensible instructions in the school — keep fluids going, keep stored water from spoiling — arrive with no acknowledgement that either would help by itself.

Cross-Domain Handshakes

Zero handshakes on this page. The material is four printed formulas with their procedures, texts and celestials, and the connections worth having — how the healing trade stacks its methods, and what a birth chart is said to fix — sit inside this build already on the pages that treat each directly.

The Live Edge

Sharpest implication. The most famous healing charm here is attached to an angel whose stated office is keeping the Health of the Wizards of the world, so that they can perform their duties upon Earth. Not the health of the sick. The health of the person doing the work, so the work continues.

Generative questions.

  • A newborn is described as arriving with malicious stellar energies in its aura, and this charm removes them. What does the astrology discipline's birth chart read afterwards?
  • Eight hours of warm water, hourly, with a claim of complete healing. Which half of that is the entry crediting?
  • Qosel keeps wizards working. Is there any celestial in the spellbook whose brief is an ordinary person's wellbeing?

Connected Concepts

Footnotes

domainOccult
developing
sources1
complexity
createdSep 2, 2026
inbound links2
next in Advanced Wizardry - Map of Content
First Level Invocations: Petos
Most people who pray assume the thing arrives. The invocation school does not, and one of its four first-level charms exists for exactly that gap.