Occult
Occult

First Level Naturals: Meteorikos

Occult

First Level Naturals: Meteorikos

Every other school in this spellbook can be worked in a quiet room. This one cannot, and the difference shows up in the instructions rather than in the effects.
developing·concept·1 source··Sep 2, 2026

First Level Naturals: Meteorikos

Where Do You Have to Be Standing?

Every other school in this spellbook can be worked in a quiet room. This one cannot, and the difference shows up in the instructions rather than in the effects. The flood charm must be cast from a high enough area so that the entire flood can be seen. The rain charm requires a high enough place where wind and earth unite, a mountain preferably — and the psalm said ten times, starting precisely at 3:00 PM.1

So the weather school has geography in it. You go somewhere, you get high enough to see the thing, and the working happens outdoors in front of the situation it is about.

Analytical Case Study — Pluvium Super Solum, the Most Specified Working

The Rain Making Charm is the most completely specified operation in the six spellbook levels read in this build, and every element of it is a constraint. Where. A high enough place where wind and earth unite — and then a preference: a mountain preferably.

Wind and earth. Two of the four elements, meeting, and the charm is about producing water. Which fits this system's own account of the elements, where combinations produce what neither has alone.

How many times. The psalm must be recited ten times. Not the incantation — the psalm, which in every other entry in the spellbook is printed once as a text and given no repetition count.

When. Starting precisely at 3:00 PM. Precisely. It is the only clock time in the ranges read in this build.

What you get. The rain will have an approximate duration of two hours. Stated as a duration the caster should expect rather than as an effect they choose.

And then the outcomes: abundant rain to a particular area, in the form of moderate showers that bring the blessing of abundant crops and plentiful harvest. Plus a soil effect: the incantation will make the ground richer with magical minerals and it will be easier to plow. Read the whole specification together and it is a job with a shape. Walk up a mountain in the early afternoon, arrive before three, recite ten times, and come down. Two hours of rain follow.

⚠ Nothing states what to do if you cannot reach a mountain, what happens if you start at four, or whether the ten recitations can be shared between people. Psalm 134:7. Celestial: Sholuel, Archangel of the Eighth Heaven, who rules over harvest and crops — the second time in these levels that the highest named Heaven is attached to something entirely domestic.

Dilabi Inundatio — Pulling a Flood Back

The flood charm has a visual requirement and a hand movement, and both are the working parts. What it does: it recedes the accumulated waters at a faster rate, making the flood disappear in a matter of hours. And a personal use: it will help the Wizard escape flash floods if surprised in the wilderness by these natural disasters.

⚠ Flash floods kill people quickly and the correct response is to get to high ground immediately. The entry's own instruction sends the caster to high ground first, which is the right move for reasons that have nothing to do with the charm. Then the three requirements.

Position: cast from a high enough area so that the entire flood can be seen. The whole of it, in view. Image: from that place, the wizard must visualize how the celestials of nature pull back the waters to the adjoining water ways. A specified picture — beings drawing the water off into the channels it should be in.

Gesture: cast employing a counterclockwise motion with his/her wand, which signifies the magical action of removing the flood waters. Counterclockwise, and the entry says what the direction means: removal. Which is the opposite of the stone-charging charm's clockwise circle, where something is being put in. Two directions, two operations, and this is the only place either is glossed.

Psalm 68:15–16. Celestial: Qinon, Host of the Fifth Heaven, who rules over the storehouses of water, rain and floods.

Fulmen Patronum — Lightning, and What Else It Deflects

The second charm is described as simple, and then does considerably more than its name suggests. The stated effect: it protects the Wizard from lightning, rays and the effects of thunderstorms, working by creating a magical barrier in which these natural forces are deviated from the direction of the recipient. It also protects from fires produced by lightning storms.

Then the second use, which is not meteorological at all: it serves as a barrier against magical attacks directed at the Wizard or recipient. Specifically, it shields the recipient from dark magic effects, curses, punishing magics, and attacks that will otherwise seriously hurt the Wizard or recipient or incapacitate him/her. So a lightning charm is also the counter to a curse. The link is not stated and it is not hard to see — both are something aimed at you from outside, arriving fast, and both are handled by deflection rather than by absorption.

And a third: the charm will protect from Lightning Elementals, keeping them and their attacks at bay. ⚠ Lightning Elementals are named here and nowhere else in the ranges read in this build. The elemental material elsewhere sorts beings by the four elements; a lightning elemental fits none of them cleanly.

Psalm 148:8. Celestial: Almatharan, Domain of the Fifth Heaven, in charge of lightning and storms — Domain being a rank that appears only here.

Nubilum Ventus — Wind, With a Condition on Using It

The third charm calls weather, and it is the only incantation in the school that restricts when it may be cast. What it produces: the wizard can call up the power of the air and is able to conjure and control winds. The scale is specific and modest — these winds can blow small objects away, topple branches from trees, will be accompanied by rain, and will avert small creatures from flying.

Then the condition, and the reasoning is given before the rule: since winds are associated with bad weather and complications, this incantation is only to be cast when a storm is needed to prevent people from traveling, going away, or to stop enemies or slow them. Only. Three permitted purposes — keeping people from travelling, keeping people from leaving, and slowing an enemy — and the reason for the restriction is that bad weather causes trouble for whoever is under it.

⚠ Which is a consequence rule rather than a consent rule. The charm is limited because weather falls on everybody, not because the affected people have any say. And the reverse operation is in the same entry: the wizard is also capable of achieving the opposite effect — able to prevent winds and cast away storm wracked weather. The purpose named for that is unambiguous: in order to save poor communities and/or unprotected wildlife.

So one formula calls a storm and dismisses one, and the two uses have opposite moral framings printed in the same paragraph. Psalm 117:29. Celestial: Rotzotael, Eon of the Second Heaven, appointed over winds, air currents and the elements of air.

Eon appears as a celestial rank only here. It is a genuine Gnostic term for an emanation of the divine, and it sits oddly in a list otherwise made of Angels, Archangels, Thrones, Cherubs, Seraphs, Hosts, Powers, Potentates, Dominions, Authorities and Princes.

What the Weather School Costs Other People

Read the four together and this is the only school in the spellbook whose effects cannot be confined to a recipient. A flood pulled back affects everybody downstream. Two hours of rain fall on a whole area. A storm called to stop an enemy travelling also stops everybody else travelling. Only the lightning charm is aimed at one person.

The material notices this exactly once — in the wind charm's restriction, which limits the calling of storms because they bring bad weather and complications. ⚠ And the noticing does not extend. The rain charm has no restriction at all, and rain that arrives on a farm arrives on the neighbours too. Nothing anywhere addresses the general case.

Which makes this school the clearest instance of something the whole volume tends toward: the effects get larger as the schools go on, and the conditions do not scale with them.

Where These Beings Sit

The celestials of this school are placed higher than almost anywhere else, and two of the four ranks are unique to it. Qinon, Host of the Fifth Heaven, rules the storehouses of water, rain and floods — storehouses, which treats weather as something kept and released rather than as something that happens.

Almatharan, a Domain of the Fifth Heaven, is in charge of lightning and storms. Rotzotael, an Eon of the Second, is appointed over winds and air currents. And Sholuel, an Archangel of the Eighth Heaven, rules over harvest and crops — the highest position named in six levels, attached to whether the wheat comes in.

⚠ Two Fifth-Heaven beings and one Eighth in a single school of four. The weather material reaches higher than the healing, protection or enchantment sets, and nothing explains why growing food should require the eighth heaven.

Implementation Workflow — Working the First Naturals

For a flood: get to high ground where you can see the whole of it. Cast while making a counterclockwise motion with the wand — the direction means removal. Hold the picture the entry specifies: the celestials of nature drawing the waters back into the adjoining waterways.

For lightning, storm fire, a curse, or a magical attack: Fulmen Patronum, which deflects all four by the same barrier. For wind: Nubilum Ventus, and only for the three permitted purposes — to stop people travelling, to stop them leaving, or to slow an enemy. The same charm run the other way dismisses a storm, and that use is given no restriction.

For rain: Pluvium Super Solum. Find high ground where wind and earth meet, a mountain by preference. Be in place before three. Recite the psalm ten times, starting precisely at 3:00 PM. Expect about two hours of moderate rain, better soil, and easier ploughing.

Evidence, Tensions, Open Questions

The four incantations, their procedures, psalms and celestials are all in the First Level Naturals section of the spellbook. This is the Eldest Tradition warrant on the source stub. 🚩 SINGLE SOURCE.

⚠ Weather safety is not a magical matter. Flash floods and lightning kill people; high ground and shelter are the responses, and this page endorses no part of the material as a substitute for either. ⚠ Domain and Eon appear as celestial ranks only in this school. Eon is a genuine Gnostic term used here in a list of otherwise conventional angelic ranks. ⚠ Lightning Elementals are named once and fit none of the four elemental categories this system uses.

⚠ The clock time — precisely 3:00 PM — is the only one in the ranges read in this build, and no reason is given for it. Unresolved: the wind charm is restricted because storms cause complications for people. The rain charm produces two hours of weather over an area and carries no restriction at all.

Author Tensions & Convergences

Follow the wind charm and this school knows its effects land on bystanders. Storms are associated with bad weather and complications, so the calling of them is limited to three named purposes and nothing else. Follow the rain charm two entries later and the same reasoning is absent. Two hours of rain, sent to a particular area, for crops and harvest, with a mountain, a clock time and a ten-fold recitation specified — and not one word about who else is under it.

Both are in the same four. The school that produces the volume's only restriction based on collateral effect also produces its most elaborate procedure for making weather over other people's land.

Cross-Domain Handshakes

Zero handshakes on this page. The material is four printed formulas with their procedures, texts and celestials, and the connection worth having — how a where and a when function as one specification in this system — is carried inside this build by the page that treats that account of time directly.

The Live Edge

Sharpest implication. The rain charm is the only working in six levels with a clock on it. A high enough place where wind and earth unite, a mountain preferably, where the psalm must be recited ten times starting precisely at 3:00 PM — and about two hours of rain follow. A place, a count and an hour, all fixed, for one ordinary outcome.

Generative questions.

  • Counterclockwise removes and clockwise charges. Is that gloss good across the whole practice?
  • The wind charm is restricted because storms fall on everybody. Why is rain not?
  • An Archangel of the Eighth Heaven rules harvest and crops. Why does food sit higher than anything in the healing or protection schools?

Connected Concepts

Footnotes

domainOccult
developing
sources1
complexity
createdSep 2, 2026
inbound links3
next in Advanced Wizardry - Map of Content
First Level Protections: Auxilium
Most charms in this spellbook say what they do. The protection school says what ends them, and the four failure conditions are more instructive than the four effects.