The first divinations handle the lost object and the person in front of you. The second set moves to people who are working against you and to decisions you have not made yet. Four charms.1 One names a thief and locates them. One reveals traps and, unusually, the intention behind them. One reads another person's memories through something of theirs, or in your sleep. And one tells you which course of action to take.
Every one of the four comes back as an image or a feeling rather than as words — and the set says so about itself: as all divinations, this incantation creates a mental picture for the Wizard, allowing the magic user to see with the mind's eye.
The first is the charm the previous level explicitly refused to be. It helps the Wizard identify a thief and locate the culprit of thievery. Both halves are named separately: it tells you who stole a particular item, and it tells you where the thief is hiding.
The delivery is a picture. As all divinations do, it creates a mental picture and lets the caster see with the mind's eye the one who stole. Then the limit, and it is the only one in the spellbook stated as a distance: the incantation will not tell the Wizard where the thief is if this one has gone farther than a hundred miles.
A hundred miles. Which is a real boundary and a strange one — it does not say the identification fails at that range, only the location. So a practitioner past the limit knows who took it and not where they went.
Psalm 117:5. Celestial: Kaphuel, Potentate of the Fifth Heaven, appointed with finding thieves.
The trap-detector is the most interesting entry in either divination set, because it returns something no other charm here does. The ordinary half first. It reveals those who wish to entrap the caster or fill their head with deceitful traps — achieved by heightening the Wizard's awareness in such a way that deceitful thoughts, plans and vibrations will be perceived. And it supplies the magical eye to perceive physical traps, entrapment and situations in which the Wizard or recipient might get involved in danger.
So far: thoughts, plans, physical traps, dangerous situations. A detector. Then the sentence that makes it more than that: the incantation will reveal the Wizard with what intentions those traps or deceits had been laid.
With what intentions. Not that a trap exists — why somebody set it. That is a different order of information and it changes what a practitioner does next. Knowing a trap is there tells you to walk around it. Knowing why it was laid tells you whether the person will try again, whether they are protecting something, whether they think you did something to them. Nothing else in the divination school returns a motive.
And then the exclusion, which is precise about what kind of thing this charm reads: the incantation will not provide the Wizard with advice if the traps are natural occurring ones, or if one walks into deteriorated terrain. Natural hazards are outside its range. A rotten floorboard is not a trap, because nobody laid it — and this charm only sees things somebody meant. Which is consistent: a charm that reads intentions has nothing to read where there was none.
Psalm 39:15. Celestial: Auzel, Host of the Seventh Heaven, who alerts us of enemies and their traps.
The third is the mind-reading charm, and the entry is careful about how much of a mind it actually reaches. What it does: it helps the Wizard in seeing the memories, perceptions and thoughts of another person.
Two delivery routes are given. Awake: the memories will be perceived in the mind of the Wizard just after the Wizard had cleared its mind from wandering thoughts and had cast the divination. Clear the mind first, then cast, then receive. Asleep: it also works by pouring the mind of the recipient into the Wizard's mind at the moment of sleep, revealing in dreams the experiences, memories and general thoughts of the other person.
Then the limit, and it is the one that keeps this short of telepathy: the incantation will not reveal actual thoughts, but general concepts the person is entertaining in his/her mind. Concepts, not sentences. You get what somebody is turning over rather than the words they are turning it over in.
And the requirement: the Wizard needs a personal item of the person whose thoughts and memories will be scanned. The same object requirement the listening charm carries one level down. ⚠ No consent condition appears. The charm reads another person, through their belongings, awake or in their sleep, and nothing in the entry addresses whether they know.
Psalm 42:1. Celestial: Qaladar, Power of the First Heaven, who keeps the memories of all beings.
The fourth is aimed at a choice rather than at a person, and it is the only one in the set that is described as becoming unnecessary with practice. It is a great instrument for determining courses of action and decision making, letting a wizard know which decision is best suited for the moment. It also lets them see into the future and sense which things are going to work better than others.
How the answer arrives is a list of channels: senses, perceptions, feelings and hunches. Not a vision and not a voice — the same intuitive register the warning charm one level down works in. And the working mode is preventive: it alerts the Wizard when something will turn up wrong, so that changes and solutions could be found before the problem blows up.
Then the instrument note, and it is the only place in the spellbook that treats a divination tool as training wheels: the wizard could use a divination tool like an Oracle or Tarot so that the situations could be perceived more clearly — but with experience these methods will not be needed. So the cards are scaffolding. They make the reading legible while you are learning to read without them.
Psalm 77:1. Celestial: Thamael, Dominion of the Fourth Heaven, who helps the devout reach the best course of action through contemplation and meditation.
Set the two divination levels side by side and the upgrade is legible in three moves. Living beings. The first level explicitly will not find them. The second level's opening charm finds a specific person and where they are hiding.
Interiors. The first level reads a gleam around a person. The second reads the concepts in their head, and the motives behind a laid trap.
The future. The first level gives an hour of unspecified warning. The second names which of several courses will work better.
So a level, in this school, is a move from surfaces to insides and from imminent to chosen. And the boundaries move with it: a hundred miles instead of an hour, general concepts instead of actual thoughts, laid traps but not natural ones.
The beings attached to these four sit higher than the ones a level below, and the climb is not even across the set. The first level sat at the Second, Third and Fourth Heavens; this set reaches the Fifth for the thief-finder and the Seventh for the trap-detector — the highest heaven named anywhere in the four sets read so far, attached to the charm that reads intentions.
For theft: Furfurus Ocurrum. Expect a mental picture of the person. Expect the location too, unless they have gone farther than a hundred miles — past that you have a face and no address.
For a suspicion that somebody is working against you: Insidia Videum. It shows the trap, and it shows why it was laid. It will not help with natural hazards or bad ground, because those had nobody's intention behind them.
To read another person: Memoria Exibila, with a personal item of theirs in hand. Clear your mind before casting, or take it in sleep as a dream. Expect general concepts rather than sentences.
For a decision: Videns Providenter. The answer arrives as senses, perceptions, feelings and hunches. Use a Tarot or an oracle at first to make it legible, and expect to stop needing them.
The four incantations, their effects, limits, psalms and celestials are all in the Second Level Divinations section of the spellbook. This is the Eldest Tradition warrant on the source stub. 🚩 SINGLE SOURCE.
⚠ Memoria Exibila reads a person's memories through a personal item, awake or in sleep, and no consent condition is stated. Reported as printed. ⚠ The hundred-mile limit applies to locating a thief and not, as written, to identifying one. The distinction is in the sentence and is not commented on.
⚠ Videns Providenter is the only incantation in the ranges read in this build whose supporting instrument is described as something a practitioner grows out of. Unresolved: the trap-detector returns the intention behind a trap, which is the only motive-reading capacity in the school. Nothing states how an intention is presented — as a picture, a feeling, or something else.
Follow the exclusions and this school stays out of people's heads. Actual thoughts are ruled out by name; only general concepts come through, and the first level reads a gleam on the outside of a person rather than anything inside them. Follow the same four charms and they go a long way in anyway. A face and a location for a thief. The intentions behind somebody's plans. Another person's memories, taken through an object of theirs while they sleep.
Both are held in one set. The limit that is stated — no actual thoughts — is narrow enough that everything a practitioner would want is on the permitted side of it.
Zero handshakes on this page. The material is four printed formulas with their effects, limits, texts and celestials, and the connections worth having — the trade that works these charms, and how the cards function as instruments — sit inside this build already on the pages that treat each directly.
Sharpest implication. One charm in this set returns a motive. The incantation will reveal the Wizard with what intentions those traps or deceits had been laid — and its exclusion follows from that exactly: it is no use against natural hazards or bad ground, because nobody meant those. A reader of intentions has nothing to read where there was no intention.
Generative questions.